She becomes so on demand, that by the time Bayo4 get announced, she asks for $200k but Platinum says no, that she deserves much better and they offer her 250k for that game. She now made 100k in a month, and she can now ask for more with her other VA work. If she can get this gig for 100k, and get it done within a month. I doubt Bayoneta 3 might have a different workflow.You have to understand her point of view though. (The true english sentences recorded by the actors appeared way later.) ![]() There was japanese voice clips as placeholders (honestly they sounded very cool).(The Cutscenes appered at the very end of the project). There was no cutscenes (only some greyscale gameplay with "SCENE XX-XX" as big red letters as placeholders video.Of course it was still full of bugs, and many encounters were reworked (balancing the challenge, etc). When i was hired, we had a game "almost completed". I was involved as QA on the game Transformer Devastation (developed by Platinum game). That’s why they do it towards the end of production before the product enters “gold”. Writers come and go in studios all the time and “x” writer may not like how “y” writer wrote this specific scene hence a re-write.ĭo you really think any studio would pay to have voice actors come back to the studio to re-record voice lines? No. There are things called unforeseen circumstances which can change the way the story goes, for example. Why would developers get voice actors to record their dialog first before any animations, story assets, etc get finalized? Unless the story is absolutely set in stone or there’s certain prerequisites on working with someone who has a busy schedule (celebrities), doing voice acting as one of the first things is counter-intuitive to game development as things can, and always will, change. I should know as I work as a freelancer in audio for some productions related to gaming and animations. This is the industry standard across many, many studios. I’d even argue that sound effects come before any voice acting is recorded. ![]() The absolute majority of game studios do audio as one of the last things as programming, animation, art, and other parts of what makes a game whole are higher on the priority list than audio. Like I said, those games are the exception and not the rule. You’re cherry picking games that fit your agenda. ![]()
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